Of course this gives research as well. Q Is it worth it to buy supplies or to steal them? Most of them are rather complicated so if you play alone you can have problems with delivering more than one vehicle. Your bunker will be your base of operations for all Gunrunning related activities and it's from here you'll launch on your Gunrunning missions. Also note that when you are doing a Gunrunning mission either a supply or sell mission then the whole process is put on pause. However, the close proximity to the city makes it a good choice for people who need to hop between their businesses and other activities often. As a solo player, a good technique is to deliver fewer units more frequently to keep a high success rate.
With both upgrades, that time is extended to 84 seconds. If you've saved up prior to Gunrunning , this might not be too big an investment. The moderators of reserve the right to remove any post or comment at our own discretion or if they break the rules. Assigning staff to Research is definitely not worth it! The cost is relative to the amount of research points already accumulated. I will update here with new numbers as I get them.
You need to use the timings in this guide to estimate how much supplies you'll need to get the amount of stock you want to sell. But I will leave this here if they do another special event. Before we jump into the hard data, an interesting observation to remember is that the three businesses centered around drugs produce at a misaligned ratio, meaning that a full bar of production doesn't equal a round number of sellable units. Supplies get used in an irregular manner with one unit every 167 seconds sometimes and one unit every 65 seconds other times. You might initially think that in the pursuit of more money, stealing the supplies is the best course of action as opposed to buying them, as this will lead to greater profit, however the best hybrid money making method relies on using businesses as a semi-passive source of income alongside work.
The fractions add up to a whole number at 5 bars in each case, however in between there is always some excess product created, and that excess is wasted whenever you shut down a business. Some are rather complicated and even with 2 vehicles meeting the time deadline can be a challenge solo. You'll pick up 20 units of supplies per supply missions that you run, and if you have an Associate helping, there is a random chance you'll get multiple 20 unit bundles of supplies. Since buying supplies will only allow you to partially fill your bars, a good technique here is to buy as much as you can and then steal the rest for maximum yield. Ignore Document Forgery The Document Forgery business is by far the least profitable, so much so that doing a local region sale with bought supplies leaves you with a net loss instead of any kind of profit. To say it again: You cannot get a specific item of research. A I will personally test all the scenarios and report them here.
There is no way to influence this. For every associate there is a chance of getting multiple 20 unit bundles. The enemies are much more aggressive and can use buzzards, savages, and insurgents. Stock Generation fully upgraded 5:15 315 seconds Supply usage fully upgraded 1 unit every 1:03 63 seconds Associate pay seems to have gone up. I do not yet know if this is permanent or temporary. You might want to steal them the first few times to work up enough income to get the research projects off your to-do list and to experience the missions themselves since, you know, this is still a game that you play for fun.
It is my opinion that buying supplies makes more sense in the long run money wise. Choose your supporting vehicles and armaments wisely for your best chance to outwit both the feds and any rival dealers. Races - Tested - Yes the bunker produces while engaged in Racing. The Gunrunning update brings the ability to research and manufacture weapons. Heists - Tested - Yes the bunker produces while engaged in heists. There really are some fun ones. These are usually indicated by 2+ circles on the lower right side of the screen.
Much like in the case of our , some of the underlying systems here aren't apparent to the player. It shouldn't be your primary source of in-game cash and isn't a replacement for money making activities like. Bunker business seems to have a speed increase. When buying you'll have the chance to upgrade your bunker with accommodations, a shooting range and a gun locker, as well as choose from a few different styles of interior style. Using Supplies If you've completed all the research projects as we've suggested then you'll be free to focus 100% of your staff on production. Or the supplies can be stolen. Q How much money will my associates make? The missions are much more difficult and usually go much more smoothly with a group.
Or they can be very complex, like raid the Humane Labs and pickup some special cargo from deep inside. Supply Choices: Steal Or Buy When supplying your business, you have two options: stealing supplies and buying them. It's possible that your way of managing your businesses needs a whole lot of streamlining and optimization but you don't even know it and profits might improve significantly as a result. I believe the bar should increase by 16pixels according to my resolution every 421 seconds. This is far too tedious and requires that I have way too many characters. A Bunker with no upgrades will generate 1 unit of research every 300 seconds 5mins. Keep in mind that these numbers come from businesses with fully upgraded Equipment and Staff attributes, so un-upgraded businesses may yield varied results.