Could be that the server I was on was experiencing some lag, but I doubt it. On Normal, almost all detail is lost, the accuracy of translucency and simulated caustics is decreased, and the reflective capabilities of the water's surface are reduced. Worth noting is that I actually game in Windows 10. Interactive Comparisons This second round of comparisons more accurately demonstrates the setting's impact on vehicle density. Age Newest 4 Months Hugely more recent.
Yeah, I have a separate Windows 7 disk for my games. Civilians, in comparison, are almost always constrained to short and medium range. I did get a few lag spikes here and there, however. Ill try tha, last time i messd around with settings youtube benchmark settings i got screen tearing after disabling v-sync also grass is a fps killer. I'll keep tweaking settings and we'll compare notes again later. Interactive Comparisons Interactive Comparisons Interactive Comparisons Interactive Comparisons Performance: With no fancy features tucked away in Texture Quality's detail levels, performance is nearly identical on every setting. Given the loss of fidelity on Normal, and the relatively minor performance impact of this setting in our testing , we'd recommend Very High for players looking to improve performance but retain a decent level of image quality.
If you have any idea , please tell me I have the exact same problem with my gtx 1060! The grass test was conducted manually atop a grassy mountain. Try turning it off, and locking the framerate in the nvidia control panel or an external program like rivatuner. This is particularly evident in our first set of comparisons, where every single game element is upgraded with additional detail, and new detail is rendered on the hill beneath the Vinewood sign. Shader Quality As in other games, Shader Quality affects the fidelity of lighting and lighting effects cast on surfaces, though in Grand Theft Auto V additional uses of the setting are also noted. Those with an eagle eye may note the vehicles past the bend on the next section of highway at every detail level. In this scene we see the aforementioned lighting changes, as well unexpected changes to the density of grass and other foliage, the shadowing of said foliage, the fidelity and realism of the water's surface, the texturing of fine detail, and the level of anisotropic filtering.
I just want it to work as it does. Use the wiki and search option before posting. Interactive Comparisons Out in the open world, the differences between the Reflection Quality detail levels are more visible: Ultra to Very High results in a softening of larger reflections, Very High to High further reduces clarity, and High to Normal sees reflections removed from every vehicle, window, and building. Open up the control panel then click on Manage 3D Settings, then click the Program Settings tab. However this does not happen in all games. Population Density If you like Los Santos' streets to be busy, and its sidewalks populated with civilians, Population Density is the go-to setting. I'm using a 1060 aswell, here are my settings.
So I went with it and glad I did. Windows are an easy example: Lower reflection quality diminishes the likelihood of encountering reflections that resemble their host object. Interactive Comparisons Interactive Comparisons Performance: Rendering every single game element at a significantly higher detail level has an unsurprisingly large impact on performance. Higher settings will spawn more tall grass, which has a swaying animation to convey wind. Using a mid-range card provides the best display of settings impact. You may find therefore that you need to dial back their detail levels when cranking up Population Density if performance dips a smidge too far. Interactive Comparisons The most visible impact of Distance Scaling during gameplay is its influence on pop-in, reducing the likelihood of game elements jarringly popping into view, reducing immersion.
Anisotropic Filtering Anisotropic Filtering sharpens distant textures and those viewed on an angle. I have only done one benchmark so far although, I can report that the scores were much better. Turns out, vehicles aren't always constrained to the immediate vicinity as you might expect, instead spawning at your maximum Distance Scaling and Extended Distance Scaling view distances on occasion. On the whole though the difference isn't pronounced. Parallax Parallax occlusion mapping Stones 389 fps Much better peak texture detail.
Performance: Tessellation's impact will vary depending on your location and the number of visible tessellated game elements, but in general the performance cost of this subtle feature is rarely felt. Are there any specific tests that you want me to do? That content now behind us, we took the opportunity to objectively benchmark various graphics settings for performance differences, then took a few screenshots for comparison of those settings. Performance: Minimal gains are to be had when compromising the fidelity of every puddle, pond and pool in Grand Theft Auto V, so we'd recommend leaving Water Quality on High at the very least, on any system. From our test location, which featured a mix of game elements, and had fairly stable frame rates across multiple benchmark runs, the performance impact of Distance Scaling was moderate, but as stated you can expect its impact to wildly increase and decrease depending on your location, game settings, and gameplay scenario. On Very High, distant foliage is pared back and shadows culled from what remains, and at mid and close ranges some additional shadows are removed in select scenes, too.
Drive real-time physics simulator , and it just so happens that lower graphics settings make things worse, and - oddly enough - less intensive maps lag more than more intensive ones. Of all settings, Extended Distance Scaling has the largest performance impact when you factor in the added simultaneous hit from civilians, heavy traffic, police chases, explosions, and grass, which is impossible to accurately portray in benchmarks. Interactive Comparisons Performance: Even with max settings, Extended Shadow Distance has a seemingly insignificant performance impact at any resolution, and in any scene, despite its placement in the Advanced Graphics menu. This one-click solution is perfect for gamers who wish to play instead of fiddling, and for those with little experience in configuring settings for an optimal experience. Drive is in early access at the moment, so that might also be influencing things. .