Despite the inclusion of a few token role-playing aspects, Avatar: The Last Airbender is really a brawler. It's a nice concept and the two sides of the Avatar: The Game coin are different enough to make each feel distinct. There is some overlap between the factions aside from health regeneration. The battles are fast paced and minigames are actually fun. What's even more insulting is that the game ends right when it gets good. Dark greens and darker greens melt into each other, and the visuals start to feel heavy, which will make you long for a change of scenery.
As the characters use melee attacks they building up points to unleash their special moves. Avatar's setting obviously limits it for locale variation, as all you ever really see is some kind of forest, whether you are exploring its darkest depths or man-made constructions within. By the same token, the same four standard enemies are recycled throughout the game, and they each only have a single attack move. After saving the marines, Ryder must go help another Sig Spec, Dalton, who is afraid of the Viperwolves and trapped outside the fence. Gamers will encounter the Na'vi, Pandora's indigenous people and discover creatures and other wildlife the likes of which have never been seen in the world of video games before. Or will you tackle a third-person shooter and lay waste to everything in sight using guns and flamethrowers? It's things like this that makes the game have a strange dichotomy between appealing to fans, and alienating them. Gameplay mainly consists of boss battles and puzzles.
The soldier generally have to eliminate the enemies, which are fast and resilient and usually charging towards the player, from afar. And so the war begins in earnest. While there are a few role-playing aspects tacked on here and there, this is, by and large, a straightforward brawler where you mainly have to mash the attack buttons and survive from one encounter to the next. When Ryder returns to retrieve missiles from the Crash Site, he learns that the pilot died from his injuries. Along the way, you'll run into a number of different types of enemies that seek to destroy you. In spite of warp zones and a few vehicles there is for instance a hell of lot of walking in this game. In both, damage is conveyed by black ink spashes.
The character can have only one armor one type of combat gear at a time, though with higher levels, different types become available, which may be selected instead of the original , four skills and four weapons equipped into quick slot at any one time. Zelda veterans will get to grips with these items in no time, and they provide some welcome variation. Sadly you can't choose in which direction to develop your arsenal, that is something the game chooses for you. Though both sides have similar special powers to call upon, this setup makes for two drastically different experiences. The game, which acts as a to the film, features , , , and reprise their roles from the film. Avatar's multiplayer modes aren't quite as useless as Conquest, letting up to 16 players compete in a variety of modes like Team Deathmatch, King of the Hill, and Capture the Flag.
When you access Pandora's warp points the entire moon is divided into a grid system and by purchasing troops with money you've earned through levelling you can activate battles and try to conquer as many grids as possible. Few could doubt that James Cameron has that magic touch when it comes to movie-making. The game, like the show, follows the travails of Aang, the last airbender and supposed Avatar, on his quest to awaken his powers and bring an end to the war. Hopefully by the time Aang masters all the elements, the developers will have mastered how to make this game a truly fun experience. In fact, if you're eagerly anticipating the upcoming Avatar movie, it's probably best that you avoid this bland and overlong third-person shooter altogether, because there's nothing fantastical or compelling about its story or characters. Experience points are converted to credits that is used in the Conquer minigame. These, in a nutshell, are what keep the game going after the last necessary swipe of Nok's staff, even though the main adventure is no slouch in the longevity department; it's just repetitive and holds few surprises.
Aang is now a master Waterbender, so he sets off with Sokka and Katara to learn about Earthbending. And no matter which faction you align with, the flabby ending sequence will make you wonder why you bothered to see the story through. The Lore Coins, obtainable through combat of certain enemies or by searching the branches of special trees, unlock viewable info on Pandora and its inhabitants. The Verdict The short play time is really a bummer because The Burning Earth is a fun game. Though beating the game is not some long arduous task, since The Burning Earth is criminally short. As those who have seen the movie will be able to attest, the plot in this game has relatively little bearing on the film's script. Avatar: The Game is just so-so.
Plus a couple of the minigames, like Toph's Earthbending practice, would be fun little multiplayer games. For centuries, the four nations lived in peace. Cutscenes are abrupt, and moments that should carry weight, such as the first time you enter the body of your giant blue avatar, are presented without a shred of wonder. The cruel irony is that enemies are ridiculously strong, to the point that you have to burn through health items and grind a ton of levels on lower-level enemies before the ones you need to kill are no longer able to knock one of your characters out in three or four hits. If a boss kills you, the only punishment is that you have to re-watch the opening dialogue before trying again, which admittedly is a little obnoxious.
Most of the game offers a huge selection of places to go and a butt load of characters to choose from. Much of your character's development happens automatically as you progress, but you also collect pieces of lore, as well as currency. You won't find any more magic in Avatar's world than in its story, because though it too seems conceptually solid, it's similarly diminished by a general lack of energy. As it is, combat is straightforward to a fault. The casting and voice production for Avatar: The Game was handled by. This trajectory of easy tasks building into a tougher challenge is perfect for casual gamers, and for children who can handle somewhat-complex puzzles.
Helping out at another base, Ryder is told to go fix the fences and animal repulsors, which are attracting creatures rather than keeping them away. When it dies, the creature falls to the ground with little fanfare and dissipates seconds later. In spite of these special skills, Avatar soon becomes tragically predictable: shoot a group of enemies, travel toward the next hotbed of activity, and shoot some more. Also, of course, you lose any damage you dealt before dying. This is a terrific idea, and it's fun to play around in Conquest for a short while, as simple as it is. Whether you'll want to see where the game goes is another question. And then within about 10 hours the game was f.