I don't think so, but it's also not clearly laid out. Don't expect them to live past their first shot unless you can tie down any potential threat with a Devilfish. So in the rare case his strength is adjusted like via an enemy psychic power , the S4 attacks will remain S4, while the other profile will adjust to his current strength. No longer attached to the Pathfinder squad, so you can take and then leave behind with your gunline. The utility side has also gone as they have also lost their Markerlights.
What's the point in a transport that doesn't move any faster than infantry once it's damaged and costs more than the squad it carries? Benefits from the same durability increase all vehicles received, however can still be relatively easily popped on the first turn, though much less so than a Rhino or even Chimera thanks to the rather generous amount of wounds you have 12 instead of 10. Argh, no what I'm trying to say is that because the drone is a separate unit, the marines can split fire their bolters at the shield drone killing it with potentially only a few marines then shooting the lascannon directly at the suits. There you go, that might even solve the points costs too if suits hit on 3s. Between this and the better Nova Reactor effects, the overcharge may actually be worth using. Normal units have a 16% to hit on overwatch. Having choices in a game is good, and having difficult choices is great. Actually, with an advanced targeting system, you can make these work very effectively.
For one, everytime they shoot something at a drone, that means they're not shooting at a more valuable unit. In addition, it also means overcharging ion weapons is way less risky. Put Longstrike in there, have everyone hitting one 2+, all the time. Kroot Hounds and Krootox are separate squads now. Costs 0 points itself, but you still have to pay for its gun. It packs +1T compared to the shieldline, but it can explode when destroyed. Now, you can't hope to win without coming close to maxing out your troop slots.
Pathfinders being relatively cheap and more durable also helps; remember, infantry that stand still can get +2 to cover, so those Pathginders are looking at a 3+ save base. The list in the index that came to around 1500 points with various units Broadsides, Kroot, etc ended up at around 1200 from the new book. Crisis can't Deep Strike into melta range, despite what everyone seems to think. That's 64 points total, a Target Lock is much cheaper. Consider taking it if you have the points. Note that unlike a Knight, it can't move through enemies when it falls back, so it's definitely possible to trap it in combat. Will we be seeing more Riptides in the coming months? All your units should be supporting one another.
I can obviously see the strength in having clouds of tactical drones following something like a riptide to fob off wounds. Even without the Droneport, three of him will also out perform a six man strike team for the same power level at everything but bodies. So we got this rule to restore the drones usefulness. If you know what you need though as you should , you're better off grabbing Kroot Hounds for melee, or any other units for shooting. . If only this worked with Vespids. Couple this with Vectored Maneuvering thrusters and you can get right back into safety after laying the smack down! Holy shit, saviour protocols massively increase my perception of how good battlesuits are.
Doesn't come with the option of accompanying Tactical Drones for ablative Wounds, but that doesn't stop you from buying some separately. Even with the reduced ballistics skill compared to Fire Warriors and Pathfinders, they still do more wounds per point to most targets, with the only real disadvantage being they're , and can only fire at the closest enemy unit. Share your adventures, characters, homebrews, podcasts, and more. Ends up being about 30% more expensive than the Riptide once equipped but with more Wounds, better invuln save, and more firepower. It now at least has a chance of making its points back if the dice are in your favor and you can get enough markerlights on target. Try to keep them out of line of sight, so they can't be picked off.
Sure, that is pretty useful in a few situations grabbing points without sacrificing suits, shielding charges etc, fobbing off wounds. Ld 9 from the Ethereal combined with the +1 for sept means that losing 4 models puts your Ld down to 5 on the d6 roll. Also a separate unit from the Riptide after deployment so you can have these bugger off to support another unit now. You'll lose Drone support in exchange for better suits, but the trade off might be worth it especially if you go with the Double Burst Cannons. Markerlights bonuses are so shit.
They have to deploy next to each other, but can move independently after that. Pathfinders could maybe be a pretty good way to get Markerlights? A squad of 3 can take 6 drones and deep strike them where they need to go. That should raise alot of eyebrows. Flex Rich List: Buy a start collecting box, two more squads of fire warriors, Shadowsun, as many drones as you can get and a Ta'unar. With the change to cover saves, people will actually now shoot at Stealth teams where previously it was largely wasted ammo as they routinely got a 2++ in cover.