In addition, you don't quite have everything you need in terms of shield tokens, number of dice etc. So we wanted to write about whether it was worth the upgrade for casual players, and whether the new core set provides a better entry point for new players. Due to the shear quantity of stuff in the two upgrade packs, there is a lot to deal with on the table. Sometimes our opinions differ, so Amy will be posting reviews every Tuesday and Fi will post on Thursdays. Intuitive mechanics create the tense atmosphere of a firefight while beautifully pre-painted miniatures draw you deeper into the action.
For the committed tournament players who use the same fleet every time this is a lesser issue, but for the causal player who want to mess about with different ship combinations just because it looks cool, you may get frustrated by the constant search for pieces unless you invest in a form of smart storage. I was disappointed to find that these weren't in the upgrade kits, but you should find them in 2nd edition ship packs. We only play casually at home with the Galactic Empire and Rebel Alliance factions, so when the 2nd edition was announced, we were unsure whether to upgrade. Many item cards now have charges, simply put charges are a count of the number of times you can use an item. With all that said, I did enjoy some of the new elements that X-Wing 2nd Edition implements.
We also now have two extra Tie Fighters and one extra X-Wing, which are undoubtedly cooler models. Luke and Darth Vader are suddenly forces to be reckoned with, rather than being outgunned and outclassed by the newer pilots. The appeal to me of the second edition was the promise of a streamlined set-up and a quick start for casual players. I am not a Star Wars fan, I have never seen a Star Wars movie, but I do like the ships and appreciate our vast collection of Lego Star Wars! Save on Star Wars X-Wing Second Edition Miniatures at TheWarStore! I've enjoyed our casual games of X-Wing, although I've never felt invested enough to get heavily involved in exactly how I customise my ships and play really tactically. Some ships are now on medium bases rather than just small and large and ships with turrets now have to choose which area to aim at rather than simply having 360 degree firing arcs. I really enjoyed using the force and employing the charges on my missiles and I feel like these encouraged me into more tactical gameplay.
If you want to make a fleet now you use the companion app which can be updated over time to ensure that overpowered items get the appropriate point increase. Nothing has been entirely rewritten and it still feels like the original, but with a slightly better flow to the combat. At its core X-wing 2nd Edition is the same game as it's predecessor, so for the sake of brevity I'm not going to go into the full rules for the game. Not a major problem for imperials who have had bombs from the start, but if you are a rebel player who wants to add bombs to their Y-wings then you'll have to buy a 2nd edition Y-Wing kit to get the tokens you need! Many of the mechanics are based on in lore choices and several of the oversights of the first edition have been fixed. Our first couple of plays certainly didn't feel more streamlined.
While the app is useful for creating fleets it doesn't entirely solve the issue of having to go through a full deck of cards to find the one you need, setup is just as painful as it has ever been with you having to find the right one of the double sided pilot tiles for your ships. . When playing full 100 point games, I could find it a little tedious. A long time ago in a galaxy far, far away, Fi bought Amy her first board game gift for Christmas 2015. Using almost the exact same mechanic there are now force users in the game. The second edition of X-wing just oozes with charm for Star Wars fans.
The first thing you may notice is a complete absence of points on ships. I would certainly recommend any newcomer to X-Wing to pick up the second edition, and tournament veterans shouldn't even consider not doing so. All the ships have had their rules tweaked and re-balanced, shields generally seem to be less prominent making critical hits more potent and movement particularly for older ships such as the x-wing has been tweaked. Well it depends, the game is improved, of that there is no doubt, but the biggest improvement for casual players the quick start cards are only available if you buy new ships. I'd totally recommend the 2nd Edition for new players, but it's a big upheaval for more casual players like us. Some items have charges that recharge over time, while others are spent and then gone. Man your ships and enter the fray! Instead I'm going to focus on changes, and the changes that were most notable for us.
After getting into the board game hobby at the end of 2014, we've decided to share our thoughts on the games we're collecting on our shelves. I like what the 2nd Edition does for the game and if Amy dedicates half a day to sorting our collection, I will certainly enjoy it more. This is actually an intimidating amount of content, but it does mean that the frugal X-wing player could seek out cheaper 1st edition ships and use their upgrade kits to convert them. In addition, as someone who only really has the patience to sit down at the table and play I wanted to look at my cards and understand the game, but there are a few too many new symbols and new concepts in the game that meant I then needed a 15 minute rules lesson too. Ultimately, the question is is it worth the upgrade? In order to play 2nd Edition, we have a new core set, the Galactic Empire upgrade pack and a Rebel Alliance upgrade pack.
The penalties for crashing were also a little less severe, making the game a little more free flowing for casual players, like me, who are less likely to care about precisely using their movement template. For my money this means that missiles are now a valid choice, and that R2D2 can't just infinitely repair Luke's shields until the wompas come home! Enter the next era of interstellar combat in the Star Wars galaxy! With refined gameplay that focuses on the physical act of flying starships, X-Wing Second Edition lets you create your own Star Wars space battles right on your tabletop. The collection has certainly expanded over the last few years and we've been making up for lost time! I also liked the way that the new styles of turn and the focused zone of your firing arc made positioning a little more important. I am probably a pretty niche and lazy, disengaged player of X-Wing, but for me, getting into 2nd Edition was partly like learning a new game, with the complication of mixing and matching the old and the new. The upgrade kits notably do not contain any shield or target lock tokens, an understandable omission as anyone who upgraded already has more deflector shields than they can count, but as the new tokens work and look a little different it is a touch disappointing. As for casual players with a medium-sized set of ships, you have to ask yourself if you'd rather spend the money on more ships for the first edition? What they do contain however is rules and manoeuvring dials to field at least 2 of every ship released so you can get your entire fleet to the table from day 1.