That leads to a game which has no continuation or follow through except for it's main storyline which is a giant fetch quest that doesn't need any of it's levels to be there, i. Sounds are the usual platformer fare, with some limited voice acting and likeable music. The music is simply catchy and addicting to listen to plus the amazing Cristina Vee even sings the main theme. Base Shantae is good at basic platforming and is your main attacker. And that is where this game's problems stem from. What is so ''ultimate'' about this edition that it's worthy enough to charge as an independent game instead of being a free update of the original game, as in other games' cases? In this particular instance, Shantae's uncle plans to build a generator to light up the city to keep away ne'er-do-wells, so Shantae's job of protecting the town can be easier. Throughout the game, we alternate between collecting parts for uncle's invention and fulfilling quests until the generator is built.
Enemies are there more as obstacles than as main focus. But this is more than just palette swaps and outfit changes, you get new stories and twists on the main plot that really mix everything up. Recycled Content and 100% CompletionAnother issue I have is that none of the new modes have any new levels in them. And this trend persists through the whole experience. For the mode with her friends Friends to the End , you play as three characters who each have a unique skill and are often times needed to work in combination with each other in order to progress. A style of game which has sadly become a bit of a niche over the years. There's a small plot twist that eventually sets up the final world.
Rather than traversing through one large map with dungeons in between, Half-Genie Hero is divided into stages that are played through by going from point A to point B. Friends to the End feels clumsy with the character change, killing what little momentum is needed to move through the stage, and the Costume Pack is slightly better overall except for the Beach mode. You probably won't play them all, but you'll find a few costumes and skills that are fun to use in this solid platformer. Buy Kickstarter has been the birthplace of several successful indie games, but sometimes, it can also turn into their grave. One, it makes the game very linear. The controls are tight and responsive, the graphics are nicely drawn, with vibrant and well-animated character sprites and lush backgrounds, the tone is lighthearted, silly and cute without it being saccharine, and the music is always a treat for the ears.
Half-Genie Hero can be cleared in a few hours, and much of that time is spent backtracking through the same five levels looking for key items to get the story going. With exploration confined to smaller areas, which indicates a focus on platforming, this is a real shame. It's likely a concern for only a few gamers. Experience the other side of the Half-Genie Hero story as bodacious buccaneer Risky Boots! The prior game, Shantae and the Pirate's Curse, got rid of the signature belly dance transformations and emphasized the Metroidvania aspects, but Half-Genie Hero returns to platforming as its main focus. There are other optional transformations as well, giving your character a rather big toolkit.
Play it slowly from time to time to not break the magic that the rest of it has. In the lack of a neutral rating, I will set this review to negative, so the overall rating will hopefully spark further investigation from potiential buyers, so they can be better informed on what is going on. To even get the good ending you have to revisit all the levels once or more after beating them. For example, in the main mode, you control the titular Shantae. It's a shame that series where one of it's most compelling selling points is it's characters and the situations that they get into, that each story feels so disjointed and not relevant to one another. You get a monkey transformation which is better at jumping and sticks to walls like Megaman X.
I received a review code for Shantae: Half-Genie Hero Ultimate Edition. Kickstarter and Game StructureAt it's core Half-Genie Hero is a good game with extra modes that all have solid effort put into them. A feeling which is just amplified with each repeat playthrough. If you want your adventure to be more challenging, there's an option to deactivate any items or powers you don't want to use. There's also the bikini Shantae mode and it's irritating sunscreen mechanic. Looking at the main game, we take control of Shantae, who has a diverse skill set of hair whips, magic, and transformations. First and Foremost, Shantae: Half-Genie Hero still is an excellent game, and my personal favorite game of 2016.
In Pirate Queen's Quest, we control Risky the pirate, who has a melee attack and several guns. The transformations that Shantae can do give her a number of abilities that can be upgraded over time, which allow you access new places previously unreachable, or even bypass some areas with greater ease than before. You will find that there are sections of the game that you cannot complete until you unlock other dances so having to revisit and replay through a level will be required. The spider crawls on ceilings, the bat can fly horizontally, the monkey crawls up walls, and the elephant can destroy blocks in our way. So with this new entry Wayforward was likely focused on staying as cost effective as possible as to not have another Risky's Revenge happen.
Visually, the game looks incredibly gorgeous, with clean and colorful visuals that run perfectly on the Switch no matter how you choose to play it. Closing ThoughtsThe game looks gorgeous and has lots of good snappy writing in the base game. You fight the same enemies except for the final boss. This was a b-plot that in a game that would've been designed differently, would've lasted throughout the whole game. I've barely even looked at the other modes.